AI Insights · Timothy · April 2024
Top 5 Otome Games Performance in Italy for Q1 2024
Discover the performance trends of the top 5 Otome games in Italy for the first quarter of 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the performance of the top 5 Otome games in Italy revealed interesting trends across weekly downloads, revenue, and active users. The data, provided by Sensor Tower, gives a comprehensive look at these popular games on a unified platform.
Love and Deepspace, published by INFOLD PTE. LTD., saw significant fluctuations in its metrics. Weekly revenue peaked at around $8.9K in early February, with a notable decline to $1.4K by the end of March. Downloads started strong at 6.6K in mid-January but dropped to just over 200 by the end of the quarter. Active users showed a high of 10.9K in late January, gradually stabilizing around 6.7K by the end of March.
Love Story® My Romance Fantasy from WEBELINX GAMES DOO maintained a more consistent performance. Weekly revenue hovered around $500, with a slight dip to $245 in the last week of March. Downloads remained relatively stable, fluctuating between 700 and 800, with a peak of 884 in the final week. Active users stayed steady, averaging around 2K throughout the quarter, with a slight increase to 2K at the end.
BloodKiss : Vampire romance, published by Storytaco.inc, experienced minimal revenue, peaking at $67 in early January and dropping to $12 by the end of March. Downloads were low, starting at 610 and declining to 34. Active users also decreased from 930 in early January to 206 by the end of the quarter.
Ensemble Stars Music, from Eureka Creation Limited, showed a steady revenue trend, peaking at $372 at the end of March. Downloads varied between 65 and 217, with a slight decline towards the end. Active users started at 773 and gradually decreased to 603 by the end of March.
My Candy Love - Otome game, published by Beemoov, saw consistent performance in revenue, peaking at $329 at the end of March. Downloads ranged between 75 and 131, showing a slight increase towards the end. Active users remained stable, averaging around 400, with a slight increase to 446 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.